post in : DreadXP , Games , Indie Games , Video Games| Tagged : Dark Machine Games , White Knuckle
White Knuckle has confirmed a liberation date for an Early Access version , as the lone - climber repulsion game will arrive next calendar month
Article Summary
Indie gamedeveloper Dark Machine Games and newspaper publisher DreadXP confirmed they will releaseWhite Knuckleinto Early Access next calendar month . After a couple of months of hoopla for the new terrific secret plan where you ’re constantly trying to rise out of a structure of horror , the team confirmed that the EA version will arrive on April 17 , 2025 . With the intelligence come a new drone , which you may fit out here .
White Knuckle
push up into the role of a lone climber ; players must attempt to rise SUB - STRUCTURE 17 , an tremendous , crumbling complex bury inscrutable underground . With ten thousand meters of concrete and decomposition above and an encroach ooze below , every climb is a wash against time . Navigate perilous environments , using a portmanteau word of preciseness movement , sharp reflexes , and imagination direction to surmount devolve walls , leap across perilous opening , dodge trap , and deflect the deadly forces lie in wait in the tincture .
While speed is fundamental to survival , players must also carry off a limited stock list of tool and resources to deflect becoming encumbered and plummeting into timeless existence . unsuccessful person to quickly recall primal items from your bag could result in a deadly decline , making resource direction and immediate thought just as of import as expert climbing . The higher player ascend in the social organization , the more dangerous the obstacle become , with each young region propose unparalleled threats and challenges .
While you may be a lone climber , you are sure as shooting not alone . foreign , malevolent denizen stalk the walls of SUB - STRUCTURE 17 and the horror intensifies as the environment itself becomes more hostile , forcing musician to constantly adapt their scheme to survive . From the dry , moth-eaten Silos to the putrid sewers of the Pipeworks and the haunted pier of Habitation , each arena stage a distinct solidification of trials and enemies , all contributing to a sense of ever - growing tenseness . Run , jump , and climb up to endure … or slip and confront your doomsday . Every saltation could be the last and it ’s a long path down …
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