post in : DreadXP , Games , Indie Games , Video Games| Tagged : Dark Machine Games , White Knuckle
see out the former trailer for the repulsion plot White Knuckle , as the developer show off more of the environments you ’ll climb through
Article Summary
Indie gamedeveloper Dark Machine Games and publisher DreadXP dropped a novel trailer forWhite Knuckletoday , highlight more of the environments . The trailer is short and to the decimal point , as they take you on a tour of the various locations you ’ll need to make your way through as you attempt to climb your way out of SUB - STRUCTURE 17 . The game currently has a costless demo out on Steam for you to play if you bid , as we ’re still look for an Early Access departure date to do .
White Knuckle
Thrust into the role of a solitary climber ; players must attempt to ascend SUB - STRUCTURE 17 , an enormous , crumbling composite buried deep underground . With ten thousand meter of concrete and decay above and an encroaching ooze below , every climb is a airstream against sentence . Navigate perilous environs , using a blend of precision trend , sharp reflexes , and imagination management to surmount deteriorating walls , jump across perilous gap , dodge traps , and avoid the mortal forces lurking in the shadow .
While velocity is key to survival of the fittest , players must also manage a circumscribed armoury of tools and resource to avoid becoming encumbered and plummeting into infinity . nonstarter to quickly retrieve key items from your handbag could lead in a pernicious fall , making resource direction and fast thought just as important as skillful climb . The higher players climb up in the structure , the more dangerous the obstacles become , with each Modern region offering unique threats and challenge .
While you may be a lone climber , you are certainly not alone . Strange , evil denizens frequent the walls of SUB - STRUCTURE 17 and the horror intensifies as the environment itself becomes more hostile , forcing players to incessantly adjust their strategy to live . From the ironic , cold Silos to the putrid sewer of the Pipeworks and the preoccupied dock of Habitation , each region presents a distinct curing of trials and enemies , all add to a sense of ever - growing tension . Run , jump , and climb to pull through … or slip and face your doom . Every leap could be the last and it ’s a farsighted way down …
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